
Training Grounds: A single- and multiplayer mode in which one team of players is pitted against a larger team of AI-controlled terrorists.Intended as a warmup mode with no chat, no operator gadgets, and a few grenades for secondary gadgets. Team Deathmatch: A multiplayer mode where players can change their operator between respawns as well as their loadout as they race for 80 kills or highest amount after five minutes.If a player wounds the hostage, the hostage will go into a dying state and if not revived quickly enough, the team who damaged the hostage loses. Hostage: A multiplayer mode where the attackers must extract a hostage being held by the defenders, while the defenders must prevent the hostage from being rescued.The match ends when the biohazard container is secured by the attackers when there are no defenders in the room or when all players from one side are killed. Secure Area: A multiplayer mode which has the attackers fighting their way into a room holding a biohazard container protected by the defenders.It is the only mode in Unranked and Ranked matchmaking. The defenders must stop the attackers by killing all of them or destroying the defuser. Bomb: A multiplayer mode which has the attackers tasked with locating and defusing one of two bombs or wiping out the defenders.


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Situations: The closest thing that the game has to a story campaign, Situations are a series of single-player scenarios that serve as a tutorial for the game's various mechanics leading up to the "Article 5" mission.
